Leaping over a zombie's slavering jaws, stunning enemies with pom poms and decapitating them to release glorious rainbows. All said I was quite taken by Lollipop Chainsaw. The combat lacked the finesse of Arkham City or brutality of the God Of War series but this was offset by the Buffy on steroids main character and fantastic knowing, quirky style was fantastic.
I had been chopping up zombies for a good fifty minutes but had to leave the house. I hadn't seen a save point yet so I went to the pause menu, but no save. I foolishly assumed that it would save at checkpoints and exited my game. Unfortunately after restarting it I was staring at a cut scene from the start of the level. No chance to go back. So I lost nearly an hour of precious game time.
To rub insult to injury I looked on the Internet and found out I was only ten minutes from the end of the level.
I think that games with long play times times definitely have a place especially with story driven games but with today's technology a few more save points wouldn't hurt. Obviously there are memory constraints but if Fallout 3 can keep up four years ago then surely today's games should be fine.
Living in a household with a single telly where not everyone plays games long gaps between saves can cause problems. As a man who lives with his girlfriend can testify, Corrie waits for no man.
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