Wednesday, 30 January 2013

Iterative and Creative!

So I finally got to use my university degree for something! I have used structured development and iterative design while developing my current game. I would finish a section and would later go back and refine it and generally ironing out any bugs. This has been really good as I am currently learning how to use RPG Maker VX Ace and GIMP so each iteration of a level sees a significant improvement.
I have learnt to use little tricks with the game engine such as objects and scenery appearing in the foreground. The work I’m producing is of a much higher standard now. I’m glad I kept the old games that I have made so I can compare my work!

I have finally thought of a name “Sorrow Moor”. It is meant to convey a sense of loss and abandonment for the main character and is the name of the mystical realm the game takes place in.

I have been listening to a lot of game design podcasts. These have been a big help in understanding good game design. I listen to Lostcast which is a product of Lost Decade Games. Although it focuses on HTML 5 they do talk about general game design and techniques which I am most interested in.
I have also been listening to The Game Developer’s Radio which is a bit more about general game design and quite good as each podcast focuses on more or less one subject at a time so you can pick out what you want.
Lost Decade Games:
The Game Developer’s Radio:

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