Friday, 5 April 2013

Enthusiasm!

Yay! New project!
Yay! A million and one ideas!
Yay! Great new artistic direction!

Two weeks later:

BOO!

I've started a new project based on 8-bit graphics and sounds and wanted to do something a little different to most of the things that are on http://rpgmaker.net. Now most of the stuff is awesome and there are some really talented guys and girls on there, but I really want my games to be something that people don't think was made in a SDK.
So I cracked on. I didn't want to be too ambitious and go for an epic length but try and keep it modest and simple. The graphics were fun to do and looked quite good. I even learnt a bit of scripting.
Then the wheels fell off.
I wasn't engaged with the project and I was very much in the mood of "get it done" rather than making it brilliant. With other games I have worked on the final furlong was easier because I wanted to get on to a fresh project with brilliant new ideas. However now I just want to put things to bed. However I am nearly there and all I have to do is I have a bit of tweaking and some final sounds to make (I wanted to create the music myself).
Maybe things were a little unambitious and I leaped into the project without having a fully realised world in my head before I started.
Oh well lessons learnt. More planning is needed! I'll get the paper and pens out.
Cue a blog post in the future about how my next project was far too big and ambitious!
On a more positive note I did all the music in the Pluseboy music tool.
Find it at http://www.pulseboy.com/.
It's great!



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